It can and does pose a challenge to players, but as a player said about our strategic AI in our discord server recently - "The pattern I have been having is: The AI wins after each new update until I figure out how to beat it and then I can beat it consistently". The Strategic AI on the other hand is fairly basic and isn't too bright. Because of its somewhat random nature it also sometimes acts oddly.īut overall it still sometimes manages to surprise me and make a move I didn't anticipate nor prepare for (true mostly regarding its usage of Physics), and it poses a significant challenge. That being said, it's not nearly as capable as expert players in the game, and there's more room for improvement (especially on Legendary, as it's okay for the AI to be really good there), for example it doesn't know well to avoid giving the players Physics opportunities (despite knowing well how to take advantage of that when the player fails on that front). It also takes in consideration what other units did, and chooses the order of units in a way that (usually) improves their efficiency as a group. On the highest difficulty setting (though in some cases on lower ones) it has some synergy between its units (for example it mostly knows to try and first cancel overwatch/attack of opportunity with units that can do so safely before moving other units). How well it plays depends on the difficulty setting chosen. The tactical AI is quite complex, and not very predictable (enough that as the developer of it I cannot always foresee what it'll do). The answer here is divided to two, as there are two AIs.
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